technical paper: Due Week 10 and worth 140 pointsUse the Internet or Strayer databases to research the advantages, features, and common examples of OOP and EDP. Note: You may use the Association for Computing Machinery (ACM) Digital Library to support research on the above topics. Instructions detailing the necessary steps to access the ACM Digital Library are located at the end of the Course Guide.Write a three to five (3-5) page paper in which you: Identify at least two (2) advantages to using OOP as compared to using only PP. Create one (1) original example of a class with at least one (1) attribute and one (1) method. Identify what the class in question represents, the attributes the class stores, and the purpose of the related method. Next, examine the relationship between the class, attributes, and methods that you have identified. Describe at least one (1) feature of object-oriented programming that Visual Logic lacks. Identify at least one (1) advantage to using event-driven programming, as compared to using purely procedural programming. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources. Your assignment must follow these formatting requirements: Be typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions. Include a cover page containing the title of the assignment, the students name, the professors name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length. The specific course learning outcomes associated with this assignment are: Explain and identify object-oriented concepts. Identify object-oriented classes and also the attributes and methods they contain. Explain the use and benefits of object-oriented programming and event-driven programming. Use technology and information resources to research issues in computer programming design. Write clearly and concisely about computer programming design topics using proper writing mechanics and technical style convention. grading rubric:Points: 140Technical Paper: Object-oriented Programming (OOP) / Event-Driven Programming (EDP) versus Procedural Programming (PP)CriteriaUnacceptableBelow 60% FMeets Minimum Expectations60-69% DFair70-79% CProficient80-89% BExemplary90-100% A1. Identify at least two (2) advantages to using OOP as compared to using only PP.Weight: 20%Did not submit or incompletelyidentified at least two (2) advantages to using OOP as compared to using only PP.Insufficiently identified at least two (2) advantages to using OOP as compared to using only PP.Partially identified at least two (2) advantages to using OOP as compared to using only PP.Satisfactorily identified at least two (2) advantages to using OOP as compared to using only PP.Thoroughly identified at least two (2) advantages to using OOP as compared to using only PP.2. Create one (1) original example of a class with at least one (1) attribute and one (1) method. Identify what the class in question represents, the attributes the class stores, and the purpose of the related method. Next, examine the relationship between the class, attributes, and methods that you have identified. Weight: 25%Did not submit or incompletelycreated one (1) original example of a class with at least one (1) attribute and one (1) method. Did not submit or incompletely identified what the class in question represents, the attributes the class stores, and the purpose of the related method. Did not submit or incompletely examined the relationship between the class, attributes, and methods that you have identified.Insufficiently created one (1) original example of a class with at least one (1) attribute and one (1) method. Insufficiently identified what the class in question represents, the attributes the class stores, and the purpose of the related method. Insufficiently examined the relationship between the class, attributes, and methods that you have identified.Partially created one (1) original example of a class with at least one (1) attribute and one (1) method. Partially identified what the class in question represents, the attributes the class stores, and the purpose of the related method. Partially examined the relationship between the class, attributes, and methods that you have identified.Satisfactorily created one (1) original example of a class with at least one (1) attribute and one (1) method. Satisfactorily identified what the class in question represents, the attributes the class stores, and the purpose of the related method. Satisfactorily examined the relationship between the class, attributes, and methods that you have identified.Thoroughly created one (1) original example of a class with at least one (1) attribute and one (1) method. Thoroughly identified what the class in question represents, the attributes the class stores, and the purpose of the related method. Thoroughly examined the relationship between the class, attributes, and methods that you have identified.3. Describe at least one (1) feature of object-oriented programming that Visual Logic lacks.Weight: 20%Did not submit or incompletelydescribed at least one (1) feature of object-oriented programming that Visual Logic lacks.Insufficiently described at least one (1) feature of object-oriented programming that Visual Logic lacks.Partially described at least one (1) feature of object-oriented programming that Visual Logic lacks.Satisfactorily described at least one (1) feature of object-oriented programming that Visual Logic lacks.Thoroughly described at least one (1) feature of object-oriented programming that Visual Logic lacks.4. Identify at least one (1) advantage to using event-driven programming, as compared to using purely procedural programming.Weight: 20%Did not submit or incompletely identified at least one (1) advantage to using event-driven programming, as compared to using purely procedural programming.Insufficiently identified at least one (1) advantage to using event-driven programming, as compared to using purely procedural programming.Partially identified at least one (1) advantage to using event-driven programming, as compared to using purely procedural programming.Satisfactorily identified at least one (1) advantage to using event-driven programming, as compared to using purely procedural programming.Thoroughly identified at least one (1) advantage to using event-driven programming, as compared to using purely procedural programming.5. 3 referencesWeight: 5%No references providedDoes not meet the required number of references; all references poor quality choices.Does not meet the required number of references; some references poor quality choices.Meets number of required references; all references high quality choices.Exceeds number of required references; all references high quality choices.6. Clarity, writing mechanics, and formatting requirementsWeight: 10%More than 8 errors present7-8 errors present5-6 errors present3-4 errors present0-2 errors present
Technical Paper: Object-Oriented Programming (OOP) / Event-Driven Programming (EDP) Versus Procedural Programming (PP)
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